ᴍɪɴᴇᴄʀᴀꜰᴛʀᴇꜱᴏᴜʀᴄᴇꜱ

Baked Potato Shaders

Modrinth

Baked Potato is a lightweight shader pack designed for players who want better visuals without sacrificing performance.

47K downloads6 followersUpdated 28d ago

2.0 · MC 26.3 · Iris, Optifine

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Files

  • 2.0

    release

    Final Release

    26.326.226.1.226.1.1+20irisoptifine

    2026-10-04 · 26.8K downloads

    BakedPotatoFinal.zip · 130 KB

  • 1.0

    release

    Baked Potato Shaders 1.0

    26.226.1.226.1.126.1+1irisoptifine

    2026-07-19 · 18.8K downloads

    BakedPotatoShadersV1.0.zip · 136 KB

  • 2.0-beta.2

    beta

    1.0-beta.1

    26.1.226.1.126.11.21.11irisoptifine

    2026-07-12 · 1.1K downloads

    ClaudeCool.zip · 35 KB

  • 1.0-beta.1

    beta

    1.0-beta.1

    26.1.2irisoptifine

    2026-07-04 · 331 downloads

    M1LiteShader.zip · 16 KB

Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.

Gallery

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About

🥔 Baked Potato Shaders

Baked Potato Shaders is a lightweight cinematic shaderpack designed to enhance Minecraft's atmosphere while maintaining smooth performance. Rather than chasing ultra-realistic visuals, it focuses on natural lighting, immersive weather, beautiful skies, and carefully crafted environments that stay true to Minecraft's original style.

Built with performance in mind, Baked Potato Shaders is optimized for Apple Silicon (M1) and is fully compatible with Iris + Sodium.

⚠️ The shader is still under active development. Future updates will focus on visual polish, optimization, stability, and bug fixes while preserving its lightweight design.

✨ Features 🌅 Overworld Cinematic lighting and natural color grading Dynamic time-of-day system Beautiful sunrise, sunset, and twilight transitions Enhanced sun and moon rendering Improved celestial bodies Vibrant animated night sky with enhanced stars Rare Aurora Borealis event Dynamic rainbow after rainfall Smooth atmospheric distance fog Enhanced cave lighting and darkness blending Improved horizon blending Dynamic cloud rendering 🌧️ Weather Complete weather overhaul Grey overcast skies during rain Improved rainfall rendering White lightning flashes Atmospheric rain haze Subtle distance blur during storms Smooth weather transitions 🌊 Water Clear water above and below the surface Lightweight reflective water Subtle animated water waves Improved underwater visibility 💡 Dynamic Lighting Held light sources illuminate the surrounding environment Held light-emitting items glow naturally Improved lighting consistency 🔥 Nether Completely redesigned Nether atmosphere Custom lighting and fog Improved Basalt Delta ambience Lava heat distortion Removed overworld celestial bodies Cinematic biome atmosphere 🌌 The End Fully redesigned End sky Deep-space atmosphere Large blended nebulae Enhanced stars End-specific atmospheric fog Improved colour blending 🚀 Performance Optimized for Apple Silicon (M1) Stable performance-focused rendering Efficient shader pipeline Reduced redundant calculations Clean and optimized codebase GLSL 1.20 Iris compatible Sodium compatible ⚙️ Recommended Settings Minecraft: 1.26.1.2 Shader Loader: Iris Renderer: Sodium Fullscreen: ON VSync: OFF Clouds: OFF (shader clouds are used) Render Distance: 12–15 Chunks Entity Shadows: ON