ᴍɪɴᴇᴄʀᴀꜰᴛʀᴇꜱᴏᴜʀᴄᴇꜱ

Custom Damage Overlay Color

Modrinth

Change hit color (tint) of all entities to ANY color!

25.4K downloads32 followersUpdated 10mo ago

1.2 · MC 1.21.11 · Minecraft

View on Modrinth

Files

  • 1.2

    release

    Custom Damage Overlay Color 1.2

    1.21.111.21.101.21.91.21.8+13minecraft

    2026-01-02 · 11.3K downloads

    Custom Damage Overlay Color 1.2.zip · 401 KB

  • 1.1

    release

    Custom Damage Overlay Color 1.1

    1.21.81.21.71.21.61.21.5+10minecraft

    2025-09-13 · 2.5K downloads

    Custom Damage Overlay Color 1.1.zip · 400 KB

  • 1.0

    release

    Custom Damage Overlay Color 1.0

    1.17.11.17minecraft

    2024-09-21 · 2K downloads

    Custom Damage Overlay Color 1.17.x.zip · 393 KB

  • 1.0

    release

    Custom Damage Overlay Color 1.0

    1.20.11.201.19.41.19.3+6minecraft

    2024-09-21 · 1.9K downloads

    Custom Damage Overlay Color 1.18 - 1.20.1.zip · 393 KB

  • 1.0

    release

    Custom Damage Overlay Color 1.0

    1.21.51.21.41.21.31.21.2+7minecraftvanilla

    2024-09-21 · 7.7K downloads

    Custom Damage Overlay Color.zip · 398 KB

Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.

Gallery

Color changed to purpleColor changed to cyan with less transparency

About

Custom Damage Overlay Color

This resource pack allows to change overlay color of all entities when they take damage. By defult this resource pack changes it to green, as an example.

Versions: 1.17 — 1.21.11

Works with both Optifine and Sodium.


How to change the color

Go into the resource pack and open a file assets/minecraft/shaders/include/change_damage_overlay.glsl, choose a color and put it into the second line of the file. For example if you want to change the color to purple (#AA00FF) with 50% transparency, the second line of the file would look like this:

vec4 RGBColor = vec4(170,0,255,127);

And if you want cyan (#00FFFF) color with the same transparency as in vanilla, it would look like this:

vec4 RGBColor = vec4(0,255,255,178);