
OPAL Shaders
ModrinthOPAL Shaders is a shaderpack for Minecraft Java Edition based on BSL Shaders created by Capt Tatsu. It aims to blend a fantasy atmosphere with natural colors and contrast while staying true to Minecraft's original style.
v1.2.1 · MC 26.3 · Iris, Optifine
Files
v1.2.1
betaOPAL v1.2.1
26.326.226.1irisoptifine2026-09-27 · 18.8K downloads
OPAL_v1.2.1.zip · 1.0 MB
v1.2.0
betaOPAL v1.2.0
1.21.101.21.51.21.41.21.3+1irisoptifine2025-10-20 · 77.8K downloads
OPAL_v1.2.0.zip · 1.0 MB
v1.1.2
betaOPAL v1.1.2
1.21.101.21.51.21.41.21.3+1irisoptifine2025-03-26 · 69.6K downloads
OPAL_v1.1.2.zip · 1.0 MB
v1.1.1
betaOPAL v1.1.1
1.21.101.21.51.21.41.21.3+2irisoptifine2024-12-04 · 49.3K downloads
OPAL_v1.1.1.zip · 1.0 MB
v1.1.0
betaOPAL v1.1.0
1.21.101.21.51.21.41.21.3+4irisoptifine2024-11-01 · 58.7K downloads
OPAL_v1.1.0.zip · 1.0 MB
v1.0.1
betaOPAL v1.0.1
1.21.11.211.20.61.20.4irisoptifine2024-08-20 · 30.7K downloads
OPAL_v1.0.1.zip · 1015 KB
v1.0.0
betaOPAL v1.0.0
1.20.61.20.51.20.41.20.1+2irisoptifine2024-04-24 · 90.2K downloads
OPAL_v1.0.0.zip · 1015 KB
v0.3.2
alphaOPAL v0.3.2
1.20.41.20.1irisoptifine2024-04-04 · 10.6K downloads
OPAL_v0.3.2.zip · 1009 KB
Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.
Gallery
About
ABOUT
OPAL Shaders is a shaderpack for Minecraft Java Edition based on BSL Shaders created by Capt Tatsu. It aims to blend a fantasy atmosphere with natural colors and contrast while staying true to Minecraft's original style.
If you're using Iris, I recommend installing LambDynamicLights mod for dynamic lights.
AGREEMENT
You're allowed to:
- Use this shaderpack for taking and sharing screenshots and videos.
- Publish your heavily modified version of the pack if both OPAL and BSL shaders are clearly credited (including their authors) and the name of your edit is original.
You're not allowed to:
- Redistribute the shaderpack without my permission.
- Claim (and rename) my shaderpack (or its code) as your own.





