ᴍɪɴᴇᴄʀᴀꜰᴛʀᴇꜱᴏᴜʀᴄᴇꜱ

TAA-Distant Horizons port

Modrinth

fork of TAA project that adds Distant Horizons support

17.9K downloads23 followersUpdated 4mo ago

3.7.6 · MC 1.21.1 · Iris

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Files

  • 3.7.6

    release

    TAA-Distant Horizons port 3.7.6

    1.21.11.211.20.61.20.5+5iris

    2026-06-30 · 6.7K downloads

    TAA 3.7.6.zip · 26 KB

  • 3.7.5

    release

    TAA-Distant Horizons port 3.7.5

    1.21.11.20.61.20.51.20.4+4iris

    2026-06-20 · 406 downloads

    TAA 3.7.5.zip · 26 KB

  • 3.7.4

    release

    TAA-Distant Horizons port 3.7.4

    1.20.61.20.51.20.41.20.3+3iris

    2026-06-14 · 271 downloads

    TAA 3.7.4.zip · 26 KB

  • 3.7.3

    release

    TAA-Distant Horizons port 3.7.3

    1.20.61.20.51.20.41.20.3+3irisoptifine

    2026-05-15 · 1.1K downloads

    TAA 3.7.3.zip · 26 KB

  • 3.7.2

    release

    TAA-Distant Horizons port 3.7.2

    1.20.61.20.51.20.41.20.3+3iris

    2026-05-14 · 44 downloads

    TAA 3.7.2.zip · 25 KB

  • 3.7.1

    release

    TAA-Distant Horizons port 3.7.1

    1.20.61.20.51.20.41.20.3+3iris

    2026-05-14 · 40 downloads

    TAA 3.7.1.zip · 25 KB

  • 3.7

    beta

    TAA-Distant Horizons port 3.7

    1.20.61.20.51.20.41.20.3+3iris

    2026-05-13 · 290 downloads

    TAA 3.7.zip · 48 KB

  • 3.6.2

    release

    TAA-Distant Horizons port 3.6.2

    1.20.61.20.51.20.41.20.3+3iris

    2026-04-11 · 1.7K downloads

    TAA 3.6.2.zip · 19 KB

  • 3.6.1

    release

    TAA-Distant Horizons port 3.6.1

    1.20.61.20.51.20.41.20.3+3iris

    2026-04-05 · 204 downloads

    TAA 3.6.1.zip · 19 KB

  • 3.6

    release

    TAA-Distant Horizons port 3.6

    1.20.61.20.51.20.41.20.3+3iris

    2026-04-05 · 94 downloads

    TAA 3.6.zip · 19 KB

  • 3.5

    release

    TAA-Distant Horizons port 3.5

    1.20.61.20.51.20.41.20.3+3iris

    2026-03-15 · 886 downloads

    TAA 3.5.zip · 19 KB

  • 3.4

    release

    TAA-Distant Horizons port 3.4

    1.20.61.20.51.20.41.20.3+3iris

    2026-03-14 · 111 downloads

    TAA 3.4.zip · 19 KB

  • 3.3

    release

    TAA-Distant Horizons port 3.3

    1.20.1iris

    2026-03-11 · 204 downloads

    TAA 3.3.zip · 19 KB

  • 3.2

    release

    TAA-Distant Horizons port 3.2

    1.20.1iris

    2026-03-10 · 94 downloads

    TAA 3.2.zip · 19 KB

  • 3.1

    release

    TAA-Distant Horizons port 3.1

    1.20.1iris

    2026-02-28 · 624 downloads

    TAA 3.1.zip · 19 KB

  • 3.0

    release

    TAA-Distant Horizons port 3.0

    1.20.1iris

    2026-02-20 · 385 downloads

    TAA 3.0.zip · 19 KB

  • 2.1

    release

    TAA-Distant Horizons port 2.1

    1.20.1iris

    2026-02-18 · 80 downloads

    TAA 2.1.zip · 19 KB

  • 2.0.3

    release

    TAA-Distant Horizons port 2.0.3

    1.20.1iris

    2026-02-17 · 82 downloads

    TAA 2.0.3.zip · 19 KB

  • 2.0.2

    release

    TAA 2.0.2

    1.20.1iris

    2026-02-16 · 73 downloads

    TAA 2.0.2.zip · 19 KB

  • 2.0.1

    release

    TAA-Distant Horizons port 2.0.1

    1.20.1iris

    2026-02-10 · 268 downloads

    DH TAA Project 2.0.1.zip · 18 KB

Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.

Gallery

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About

DH has native taa support, but only on LODs so eh

Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.

for the voxy port go to: https://modrinth.com/shader/taa-voxy-port

approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)

Features:

  • Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
  • TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain
  • Sharpening:
    • Unsharp Mask: Leaves trails behind fast moving objects.
    • CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
  • FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples.

  • Fog Start Distance:
    • Configurable fog start for distant horizons, as a ratio of the render distance.
  • Vanilla-like Ambient Occlusion:
    • Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo)
    • Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).

if patches of your DH terrain are darker set LOD shading to Disabled or reload the world

if particles look weird against water(ex. Particle rain) revert to ver 3.6.2