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Ultra Realistic PBR Shader Pack

Modrinth

A next-gen physically-based shader pack with dynamic celestial mechanics, a photorealistic rotating Earth in The End, and filmic ACES color science.

5K downloads2 followersUpdated 2mo ago

1.0 · MC 26.2 · Iris, Optifine

View on Modrinth

Files

  • 1.0

    release

    Ultra Realistic PBR Shader Pack v1.0

    26.226.1.226.1.126.1+35irisoptifine

    2026-08-24 · 5K downloads

    UltraRealistic_Shader_v1.0.zip · 35 KB

Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.

Gallery

The End - Mother Earth & Vacuum SkyOverworld - Village LightingThe Nether - Lava & FortressThe End - End City & Void HorizonOverworld - Translucent River & Coastal OpticsThe End - Apollo 17 Earth & Vacuum Deep Space

About

Ultra Realistic PBR v1.0

A next-generation physically based rendering shader pack engineered for astronomical accuracy, planetary-scale optics, and atmospheric realism in Minecraft.


Features

  • Astronomical Sky (Overworld & Deep Space): True 23.5° axial tilt sidereal rotation and Milky Way dust absorption lanes.
  • Deep-Space Planetary Mechanics (The End): The End serves as an exo-atmospheric observation vantage point, resolving photorealistic dynamic solar system planets (Venus, Jupiter, Mars, Saturn) alongside the Apollo 17 Earth.
  • Apollo 17 Earth: Photorealistic rotating "Blue Marble" Earth in The End dimension, featuring continental geography, dynamic cyclone cloud systems, specular ocean glints, polar ice caps, and night-side city lights.
  • Fluid Optics: Translucent water absorption driven by Beer-Lambert law and Fresnel equations, combined with multi-frequency domain-warped waves.
  • Weather & SSR: Rain accumulation causes porous surface darkening and real-time Screen-Space Reflections (SSR) across wet blocks and puddles.
  • Soft Shadows: 12-Tap Poisson disk filtering with slope-scale and distance-adaptive depth biasing to eliminate shadow acne and Peter Panning.
  • Color Science: ACEScg filmic tone mapping with dark-adapted scotopic vision (Purkinje effect).
  • Dimension Safety: Native multi-dimension pipeline isolation (world0, world1, world-1) guaranteeing crash-free cross-dimension travel.

Requirements

  • Minecraft Version: 1.16.5 – 1.21+
  • Shader Loaders: Iris Shaders / Oculus + Sodium
  • Hardware: OpenGL 4.5+ compatible GPU (NVIDIA GTX 1660 / RTX 3060 / RTX 4060+ or AMD equivalent)

Feedback & Bug Reports

Found a visual glitch, crash, or severe FPS drop on your hardware? 👉 Click Here to Submit Feedback (100% Anonymous / Takes ~30s)


Credits

  • Lead Architecture & Pipeline: Yang Jinchen (Jason Yang)
  • Chief QA & Art Direction: Liu Yilin (EasonBoy666)