
Voice Chat Interaction Paper
ModrinthThird-party Paper port of henkelmax's voicechat-interaction serverside Fabric mod
1.3.1+1.20.2 · MC 1.20.2 · Paper, Purpur
Files
1.3.1+1.20.2
releasev1.3.1 (Paper 1.20.2+)
1.20.2paperpurpur2023-10-26 · 14K downloads
voicechat-interaction-paper-v1.3.1+1.20.2.jar · 9.9 KB
1.3.0+1.20.x
releasev1.3.0 (Paper 1.20.x)
1.20.11.20paperpurpur2023-06-15 · 4.5K downloads
voicechat-interaction-paper-v1.3.0+1.20.x.jar · 9.9 KB
1.2.3+1.19.x
releasev1.2.3 (Paper 1.19.x)
1.19.41.19.31.19.21.19.1+1paperpurpur2023-04-23 · 883 downloads
voicechat-interaction-paper-v1.2.3+1.19.x.jar · 9.9 KB
1.2.2+1.19.x
releasev1.2.2 (Paper 1.19.x)
1.19.41.19.31.19.21.19.1+1paperpurpur2023-01-15 · 732 downloads
voicechat-interaction-paper-1.2.2.jar · 9.4 KB
Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.
About
🔊 voicechat-interaction-paper
A third-party Paper port of henkelmax's voicechat-interaction, allowing for Sculk detection of Simple Voice Chat audio on Paper-based servers
Currently, it is using the PRIME_FUSE GameEvent (Sculk Sensor frequency 7). This is for parity with the default frequency of the official mod, as it is not possible (to my knowledge) to inject custom GameEvents into the Sculk Sensor's frequency map. All other config options are implemented, see here for details.
In versions 1.2.0 of this port and above, an additional config option is present: default_interaction_toggle (true by default).
This controls the default state of the mod for individual players.
You can toggle it with /voicechat_interaction toggle [<player>] (permission voicechat_interaction.toggle[.others])
This is not in the original mod and was added as a feature request.
Dependencies
- Simple Voice Chat