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Zarya

Modrinth

Fork of minecraft-miniature-shader by Mateus A. Kreuch, with a large visual extension layer.

3.2K downloads6 followersUpdated 18d ago

1.2.0 · MC 26.3 · Iris

View on Modrinth

Files

  • 1.2.0

    release

    Zarya 1.2.0

    26.326.226.1.226.1.1+13iris

    2026-10-15 · 838 downloads

    Zarya-1.2.0.zip · 2.0 MB

  • 1.1.0

    release

    Zarya 1.1.0

    26.326.226.1.226.1.1+13iris

    2026-09-28 · 1K downloads

    Zarya-1.1.0.zip · 1.9 MB

  • 1.0.0

    release

    Zarya 1.0.0

    26.326.226.1.226.1.1+13iris

    2026-09-19 · 528 downloads

    Zarya-1.0.0.zip · 1.8 MB

  • 0.1.1-lpv-fix

    beta

    Zarya 0.1.1-lpv-fix

    26.226.1.226.1.126.1+12iris

    2026-09-04 · 369 downloads

    Zarya-0.1.1-lpv-floodfill-fix.zip · 1.8 MB

  • 0.1.1

    beta

    Zarya 0.1.1

    26.226.1.226.1.126.1+12iris

    2026-09-03 · 72 downloads

    Zarya-0.1.1.zip · 1.8 MB

  • 0.1.0-beta-git

    beta

    Zarya 0.1.0

    26.226.1.226.1.126.1+12irisoptifine

    2026-08-29 · 243 downloads

    Zarya-0.1.0.zip · 1.8 MB

  • 0.1.0-beta

    beta

    0.1.0-beta

    26.226.1.226.1.126.1+12irisoptifine

    2026-08-19 · 21 downloads

    Архив.zip · 2.9 MB

Files are delivered unmodified from Modrinth's servers and verified against the SHA-512 hash published by the project. The project's license applies to every file; check it before redistributing.

Gallery

About

Zarya

Zarya is a fork of minecraft-miniature-shader by Mateus A. Kreuch, with a large visual extension layer added by Throw New Error.


What's new in Zarya

  • Realistic water — custom wave geometry, refraction, reflections, underwater fog
  • Volumetric lighting — god rays with weather and rain interaction
  • Atmospheric fog — height fog, Mie-style scattering, Nether fog, weather blending
  • Procedural clouds — three-layer cloud model (low / mid / upper), cloud shadows
  • Temporal anti-aliasing (TAA) — Catmull-Rom history sampler, YCoCg color clipping
  • FXAA + sharpen — fast edge AA with configurable sharpness recovery
  • SSAO — screen-space ambient occlusion
  • Procedural normals — generated from albedo at runtime, no resource pack needed
  • IPBR — specular, emission and normals driven by image analysis
  • Procedural stars — twinkle, color temperature, density control
  • Waving foliage — leaves and tall plants with snow / rain amplitude modulation
  • Distant Horizons/Voxy support — LOD seam dithering, shadow pass, lod water

Compatibility

  • Iris 1.7+
  • OptiFine (limited — DH and some Iris-only uniforms will not work)
  • Minecraft 1.21++

License

The base shader (minecraft-miniature-shader) is MIT licensed. See LICENSE for the full text — Copyright (c) 2022 Mateus A. Kreuch.

All new code added by the Zarya fork is All Rights Reserved. See TNE_LICENSE.md for the Zarya fork terms.

Third-party code embedded in Zarya is listed in THIRD_PARTY_NOTICES.md.


Credits

Mateus A. KreuchOriginal minecraft-miniature-shader (MIT)
Throw New ErrorZarya fork — All Rights Reserved
David HoskinsHash without Sine (MIT) — fog dithering, star field
Simon Rodriguez / NVIDIAFXAA 3.11 compact (MIT + BSD-3-Clause)